Thursday, 6 December 2007

Ball scale problem

Well heres an odd problem. The mast was made from the detailed plans of the trinidad, and the cannonball was a rough estimate from the size of the holes that the cannons fire out from. If the ball was much bigger it wouldnt fit out the window, let alone get in the cannon! But still it looks puny in comparison, and the amount of damage it does... argh. I need advice.

Should I just make the cannonball bigger for this scene and hope noone notices the inconsistency?

Let me know what you think. I'n the mean time I'm working on getting splinters to fly off when it cracks. I'm trying out the 'Bomb' space warp to do that at the moment, but i'm thinking a particle system would be better. Perhaps someone can help me out on friday with that.

1 comment:

Tiggeruk85 said...

Hey James, really sorry I didn't answer you the other day, I was half awake when I finally saw your message, think the best way to work through this would be to make the cannon ball bigger, and just do a close up shot.I don't think anyone will notice, but that is a quite a funny dilema. I also wanted to ask if you was aware that Panos had done some scenes which are exactly like this? They have been posted on his blog, BUT... close up scenes which we could cut in between the mast falling would be great so please don't not do them. :)