Thursday, 13 December 2007

Ouch, splinters

To carry on from the last blog post when I mentioned the scene of the mast being shot down, I'll just finish what I started. I took the material Tim supplied of the wood, and cut out a shard in Photoshop, using the lasso tool. I saved this (as a PNG to keep the alpha channel) and loaded it into the material editor in Max, to set the alpha channel as transparency. Then I changed the type to a face map, meaning that the image would be put on every face of the object its applied to.

I used a space warp called "Mesh Bomb" which shatters objects into its separate faces, and applies an animation which looks like an explosion similar to particle effects. I think in the final animation it'll be too small to see very well so I included a rendering below, so my efforts weren't to waste :P

Me and Panos worked on this scene together, I supplied these effects, while Panos' used his animation skills on the mast pieces, rigging and sails. (which were incredible)


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