Well I'm still in Chelmsford as I've been doing some work up here on a website/business I'm starting. Launching any hour now, and our developer is still coding, so its total bedlam! I haven't had a chance to do much for this project as my laptop doesn't have 3DsMax or Photoshop installed yet, and I don't even have a camera with me to take a photo of myself!
Fortunately I've done a similar thing before, sculpting a head from a photo, although there are still many new things to me too, like laying out the vertices from facial features like cheek bones and wrinkles. What an excellent idea! Well done and thanks for the great set of tutorials Eric Maslowski!
So I'm hoping to get home in a day or two, and get on with making a 3D version of my head. I've never texture mapped a head/face either. Strangely enough I've always been satisfied with UVW map for texturing, and have never used UVW Unwrap! I remember plenty of times as a kid, going through the files from computer games finding these funny photos of stretched out character faces, and just laughing at them!
Now I know they are the texture maps, but still wonder how they know how to stretch them out, and how they are even generated from photos.
Monday, 1 October 2007
Late night rambling
Posted by James Tickett at 3:53 am
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