Monday, 8 October 2007

Modeling my face I

I've now moved out all the vertices, so that they are laid out in the 3 axis. I spent quite a long time tweaking it to get it as accurate to my face as possible. There needs to be more work done on the nose, eyes and lips obviously, but I'm happy with the rest of the facial structure. I think the defining parts of my face are the cheeks and brow region, they can make a face look very different if altered.
I did this in Uni before, but didn't save because I wasn't too pleased with it. I tried using my photo as a texture map for the face, but it was just for fun really, because I'll be making more changes, and I believe mapping should only begin after the modeling stage is complete.

I used a NURBS type mesh smooth, with 2 iterations to soften the edges, as you can see in the top two wireframe photos the amount of edges are increased. It's also useful because it means I now have more edges to play with, so I can actually define the detailed areas.

A few tips I'd recommend to everyone, that I found while doing this:

  • Keep a mesh smooth filter on all the time, but don't adjust the vertices/cage of that, just flip back to the original blocky edges when you want to make adjustments, and see how it looks with the smooth on.
  • Use NURBS smoothing, instead of quad or classic. They both produce unwanted details and blockyness.
  • Use the Mirror tool (next to 'align' on the toolbar) and choose 'Reference' as the type of clone. It means you can keep working on just the half you want, and all changes will be updated to both sides! Remember to delete the reference after.
  • Play with the opacity! You can see through your model onto the reference plates.
  • As well as the reference plates, I found using UVW Map, Plane type on the model, with your photo as the texture, can help you see if some parts are slightly off. Also comes in handy when working in Perspective as opposed to the left and front only views.
  • When its complete, take off the smooth first, use Mirror again to create a clone, attach the halves, and weld vertices. Then reapply the smoother of your choice.
I'm eager to continue, but I think I'll watch a few more of the tutorials first, and maybe wait until Friday. That's all for now!

2 comments:

Jo Bowman said...

Brilliant stuff! Modelling looks great, and the tips are very handy for everyone.

Tiggeruk85 said...

This is great, looking really good. i dont beleive you when you say you'll wait till friday to go any further,lol. ive downloaded all the tutorials and flipped my face just a minute ago, but.. found a fatel error where i had a vertice that wasn't attached to anything and made a dip in my face, so ive decided that im gona start again from drawing my quads, now ive done it once it wont take as long but ill get a btter image. yours looks wicked tho.