Well sorry to be blunt, but I didn't think much of that meeting. It sucked frankly. My major concern is the way that we've divided out the work. For example we have Nelson himself. Ali will make him, and could spend as much time on the model as he likes. Perhaps he could wait until the last week to complete it. Then that would leave me with 1 week to create the clothes onto the body (cant be done without the body). Pass it on to the people animating it, and the people texturing it. We we all depend on the people before us. Its a mess, and too risky.
I realise in any kind of animation dev team like this, that's how its supposed to work, but we aren't professionals, barely know each others skills/styles, and we have a very close deadline. I would prefer it if we could divide the modeling out to everyone, then split the animation between everyone too. Or just have our own thing to work on all sides, like modelling, animating and texturing a character, or a cannon or something.
Other thing that bugged me, was in the meeting, about 5-6 people were shouting at once, only about 2 of them listening to anyone. I just gave up, put on some headphones. It seemed the usual lot took charge without asking anyone else, and tried to sort things out, but that didn't work too well. Sam, if you read this, you should of stuck about, we needed you as a project manager, but I cant blame you for leaving. Leah, I just read over the notes, thanks for keeping track of all that, I couldn't figure out what was going on. Ali, I text you asking whats going on with Nelson... no reply. I'm not doing Nelsons clothes, if you need some help though, just ask me.
So to sum up, I don't have a clue whats going on. If you want to be a team, and communicate like adults, then we can sort something out. The modellers are well off, but if your an animator, just think whats going to happen if you don't get your models until too late. The longer the modeller spends on it, the better mark he/she gets, the worse yours is. We need to restructure this or we're going to end up unintentionally screwing each other over. I needed to vent that, sorry, it's not directed at you all!
I better get some more sleep before coming in next time :P
Sunday, 28 October 2007
(attempted) Meeting of 26th Oct
Posted by James Tickett at 8:51 pm
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3 comments:
Its funny how you've singled out my name if i dident know any better id think you were taking a jab at me.
You should have spoken up in class.
tip: speak up in class and stop moaning on the blog.
I did speak, and a few people heard me. Apparently not the ones who elected themselves as decision makers though. It wasnt just me, think about how many people actually put in ideas at that meeting. Probably 3-4 people, the rest just sat there bored and silent because we didnt want to scream.
And I shouldnt need to raise my voice to shouting level just to be heard.
I had a couple of emails of agreement so it looks like we'll change the way we've divided the work. Its up to you if you want to be part of the team.
No its not funny, and no i'm not taking a jab at you, but you need to work on your team skills, and listen a bit more. And the blogs are made for moaning on things like this.
and grow up, this isnt personal attack/defence time, if you want to comment, comment on the important stuff like the way the work is divided. Or arent you bothered because you're one of the people who cant be screwed over by someone else falling behind?
I think what you have said James is spot on. Unfortunately I couldn't be there on Friday afternoon, but I did expect everyone to behave in an adult and democratic way. Tomorrow we will go over what was decided on Friday, and ask the opinion of the whole group on the decisions that were made and make sure that they are clarified properly.
Do not worry James about when work will be finished. A finish date for each activity will be organised, when the work will have to be handed on to the next stage.
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