I only worked on the eyes today. I was trying to get more detail around them, like eyelids, creases and so on.
Crease is a great tool to use on edges. You just select the edges push the button, and it puts a crease there! Nice and simple :)
The problem I just realised I've had, is that the area/shape around the eye changed without me noticing. I'd advise you, when using the relax tool, to keep an eye on the area around where you're working, because it can affect too much sometimes. Now I've got to tweak the nose, cheek and brow back to how it was :(
The face stuff is starting to get on my nerves, so after this I just want to get on with fixing it onto a head, and getting all that over and done with.
Oh, and something I would really suggest, is once youve got the general face shape, to put your front photo on as a texture. That way, instead of trying to look through it, and at different angles, you can actually move things slightly, to get them in the right place. It really helped me, because you can see if the nose is slightly too high, or if your creases are at the wrong angle etc. Anyway, if you want to do that, use UVW Map modifier on your face, and use the 'plane' type, and just move the gizmo around, and adjust the height/width to get it right. If your photo (like mine) is uneven, you can use the material editor to crop half, and mirror it in the settings above.
Thursday, 25 October 2007
Modeling my face IV
Posted by James Tickett at 10:08 pm
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3 comments:
Wow! Your face is looking really good! The eyes are really effective and the mapping on the face is very good!
i'm not sure i'm able to say how excellent that looks, you've definitly modelled the best face in the class that i've seem
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