Today I took some photos of my face, to use as reference plates while creating my face in 3D. I chucked them into Photoshop to add a bit more detail, sort out perspective and so on. Adding the topology is the main (and irritating part) as it helps if you figure out in advance how you want to lay our your faces & vertexes.
So... I set up some guides to make sure my front view and left view were even and the same scale, added the blue on facial creases and protrusions, to get an idea of the general layout. Then added the final 'anatomy of a spiderman' looking red lines.
Its funny, my piercings ended up being really useful for aligning the left and front views. Although they also ended up showing me that my left view photo was at a slightly weird angle, which is a shame.
Now I'm set to put this onto a plane in 3Ds Max, and get modeling. There are some strange bits on the topology that i'll just have to sort out in 3Ds Max when drawing lines, no triangles or anything, just really weird bits I got sick of trying to fix in Photoshop.
Meh, not tonight though, I can barely keep my eyes open.
Laters!
1 comment:
This looks so cool, being as you've done it before it seems you kinda have a gift for being able to get it done well and quickly, i tried starting on mine at home only to realise that i dont have photoshop cs i left it at home and the photoshop 7 that i do have doesnt' as far as i have searched have the tools to re-align m y face so, with the bad photo's i have im going to sort this before lesson, i.e now, then maybe when i go home later get diff photos that are a bit better. See ya in bout 10 mins prob
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